THE SQUEEZE

GAME 1 · movements II–III · first technique, first tool.
Watch for:
· does the wall read as SOLID, or as you being bad at it
· is her run one straight line — does she ever look like she steered
· does the lit badge feel like something a person gave you
· is the playground fun because she taught you
· at the shutter, do you conclude "I am too slow" — or "I mistimed it"
· does her button landing feel different in kind from the brace badge
· is the raceway relaxing? it is supposed to be

THE WALL

THREAD INDEX —
>1.41 solid · <0.71 threadable · between = do not ship

THE DEMONSTRATION

THE BRACE

THE SHUTTER

SHUTTER INDEX —
cross time ÷ open window · >1.15 unmakeable at any timing

THE RACEWAY

LENGTHS

THE WHEEL — playable

MENTORS — never playable

TECHNIQUES — any hull

drag or WASD to fly · fire is automatic · 17 or space to switch who is at point · hold shift to brace once she has taught you · 2 to fly NEEDLE once her button lights — she has no throttle, and pressing 1 gives you one back · R restarts · M mutes · ?beat=galin jumps to a beat.

Sliders take effect live except the three lengths, which apply on restart. Nothing in this file can kill anyone; the worst outcome is three seconds of spinning.