KIRAKIRA SQUADRON FLIES SIDEWAYS ·
YOUR RUN IS HELD EXACTLY WHERE YOU LEFT IT
★ ♡ ★
THE SQUEEZE
GAME 1 · movements II–III · first technique, first tool.
Watch for:
· does the wall read as SOLID, or as you being bad at it
· is her run one straight line — does she ever look like she steered
· does the lit badge feel like something a person gave you
· is the playground fun because she taught you
· at the shutter, do you conclude "I am too slow" — or "I mistimed it"
· does her button landing feel different in kind from the brace badge
· is the raceway relaxing? it is supposed to be
THE WALL
THREAD INDEX — >1.41 solid · <0.71 threadable · between = do not ship
THE DEMONSTRATION
THE BRACE
THE SHUTTER
SHUTTER INDEX — cross time ÷ open window · >1.15 unmakeable at any timing
THE RACEWAY
LENGTHS
THE WHEEL — playable
MENTORS — never playable
TECHNIQUES — any hull
drag or WASD to fly · fire is automatic ·
1–7 or space to switch who is at point ·
hold shift to brace once she has taught you ·
2 to fly NEEDLE once her button lights — she has no
throttle, and pressing 1 gives you one back ·
R restarts · M mutes · ?beat=galin jumps to a beat.
Sliders take effect live except the three lengths, which apply on restart.
Nothing in this file can kill anyone; the worst outcome is three seconds
of spinning.