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Raúl Contreras Herrera

Head of AI at Dot Com Media Moguls

I build AI systems that run in production — and I teach people to build them, in a room, in Tijuana.

Clases presenciales · Tijuana

Enseño a construir la cosa, en un salón.

Mi formación es en psicología educativa. Por eso el salón está armado como está: grupos chicos, todos escribiendo código, y nadie mirando a alguien más hacerlo.

Curso de Phaser 3 — ocho sesiones, grupo fijo, un videojuego llevado de cero a publicado. No ocho demos sueltas. Las grabaciones y el repositorio quedan para quien asiste.

Taller para padres e hijos — una tarde. Traen los dibujos que su hijo ya hizo y salen con un videojuego que él puede enseñarle a quien quiera. La IA hace en cuatro horas lo que antes tomaba meses; el trabajo real es que colaboren.

Talks & workshops

AI, creativity, and getting people to build things.

I speak about applied AI and about why building something together works better than explaining technology at people — the same argument as the classes, aimed at a room instead of a group.

Talks run in Spanish or English. Workshop formats are hands-on: the audience leaves with something they made, which is the only version I know how to run.

Topics

  • Applied AI in small teams
  • AI as a creative tool
  • Teaching technical skills to non-technical people
  • Parents and teenagers building together

Previously

  • Coyuntura Disruptiva: Inteligencia Artificial y Creatividad

    Universidad de Tijuana CUT — Campus Altamira

    Workshop: Creación de fanzine con IA

    Event write-up

    Universidad de Tijuana CUT — Campus Altamira, 22–24 November 2023

Production systems

First one in. A team by the time I leave.

Each of these started the same way: one engineer, no team, and something that had to exist in production before anyone would fund a second hire. I build that first version with the tracing and the safety gates already on it, because the version that proves the idea is the one everything else gets built on.

Then the part that decides whether it lasts — runbooks, a review bar, and hiring and training the people who take it over.

Track record

61
production AI agents
700+
tools across 140 modules
9
live customer phone lines
5+
engineers trained and promoted

Three VPS on a WireGuard mesh, two Postgres clusters with pgvector, Langfuse tracing on every run, and phone lines priced off measured per-minute cost from production call logs rather than a vendor sheet.

Failure modes are structural rather than documented: destructive DDL revoked from the application's database role, and a deploy tool that refuses schema changes without an explicit migration flag.

BiB — one platform, four verticals

  • Denterly (Dental)

    Answers calls, books appointments, follows up with patients around the clock.

  • Counserly (Law)

    Qualifies and intakes new matters on the call, books consultations to the calendar.

  • Airable (HVAC)

    Books service calls and installs on the line, triages jobs, follows up on quotes.

  • Cadensell (Sales)

    An OS for teams of AI sales reps — voice dialing, live call analytics, one SDR command centre.

RevAds

Founding engineerPrivate beta — limited initial cohort

Google Ads auditing for service businesses rather than e-commerce — reviews keywords and ad copy, flags wasted spend, and says exactly what to fix.

getrevads.com

Hired twice by the same person.

The president of a Wisconsin marketing agency hired me, then sold the company with me on the team. After I was recruited away, she came back and asked me to be the founding engineer at her next venture — RevAds, now in private beta.

Shipped

Things that are finished and playable.

Browser games, all built solo, all still live — a neon shooter, a 3D virtual pet, a mobile fighting game, a party board game, a gothic Bomberman-like, a papercraft-horror roguelite, a dream platformer and an arena survival.

Also a hand-bound micro-press I run with my wife, and a Windows 95 simulator that exists because I wanted to find out whether I could.

Games

  • Gato Arcade

    Arcade Shooter

    Twelve ships. Twelve zodiac signs. One shooter that doesn't let up.

    Gato Arcade gameplay
  • Paper Pet Island

    Virtual Pet · 3D

    A tiny island. A pet that actually needs you.

    Paper Pet Island gameplay
  • Cholos vs Emos

    Fighting Game

    Two subcultures. One fight. Built for a phone in your pocket.

    Cholos vs Emos gameplay
  • Tijuanopoly

    Party · Board Game

    Monopoly, but it's actually Tijuana.

    Tijuanopoly gameplay
  • CRYPT BREAKER

    Arcade · Bomberman-like

    Bomberman, but gothic, and the tomb is closing in.

    CRYPT BREAKER gameplay
  • ChipMan

    Roguelite

    Papercraft horror, Mega Man Battle Network energy.

    ChipMan gameplay
  • RUNEFALL

    Match-3 Roguelike

    The board is the weapon. The dungeon is watching.

    RUNEFALL gameplay
  • IRONWAKE

    Horizontal Shooter

    Three guns. You choose which one gets fed.

    IRONWAKE gameplay
  • OSSUARY ATLAS

    Survey Roguelike

    The first map was drawn on skin. The second was drawn beneath it.

    OSSUARY ATLAS gameplay
  • Slumber Atlas

    Platformer

    Feed the dream. Wear the dream. Escape the dream.

    Slumber Atlas gameplay
  • Vespercrypt

    Arena · Gothic

    Purge the restless. Chamber by chamber.

    Vespercrypt gameplay

Get in touch.

Talks and workshops, AI and engineering work, or a class in Tijuana. Email is the fastest route and it reaches me directly.